🏴 Gang Rules❌ Strike System

⚖️ Gang Strike & Enforcement System

This system exists to protect the quality, fairness, and integrity of roleplay within Zephyr. Gangs are expected to contribute positively to the server environment at all times.

Strikes are designed to remove poor-quality groups from the ecosystem quickly. Repeated issues, toxic behaviour, or rulebreaks will result in escalating restrictions, heavy in-city punishments, and eventual disbandment.

Ignorance, “heat of the moment”, or blaming individual members will not exempt gangs from punishment.


🟡 Minor Strikes

Minor Strikes are issued for behaviour that negatively impacts the roleplay environment, including but not limited to:

  • Poor or low-quality roleplay
  • Win mentality
  • Excessive aggression or escalation
  • Poor interactions with PD, gangs, or civilians
  • Rulebreaks during hostile situations
  • Toxicity, baiting, or antagonistic behaviour
  • Failure to follow gang standards
  • Disruptive conduct within the city

This list is not exhaustive. Gang Management may issue strikes at staff discretion.


🔒 Minor Strike Punishments

1st Minor Strike

  • $10,000,000 in-city debt
  • 3 day hostile cooldown
  • Mandatory gang task assigned by staff
  • Gang placed under monitoring

2nd Minor Strike

  • $15,000,000 in-city debt
  • 5 day hostile cooldown
  • Mandatory large-scale resource collection task
  • Loss of selected gang privileges

3rd Minor Strike

  • Automatically converts into a Major Strike
  • Additional punishment may apply depending on severity

Minor Strikes remain active for 30 days.


🔴 Major Strikes

Major Strikes are issued for severe or repeated misconduct.

Examples include:

  • Organised rulebreaking
  • Severe toxicity
  • Repeated poor RP after prior punishment
  • Exploiting mechanics
  • Mass disruption of server RP
  • Encouraging toxic gang culture
  • Serious hostile violations
  • Repeated reports involving the same members

⛓️ Major Strike Punishments

1st Major Strike

  • $40,000,000 in-city debt
  • 14 day hostile cooldown
  • Mandatory gang-wide punishment task
  • Immediate gang standing demotion
  • Gang leadership review

2nd Major Strike

  • $60,000,000 in-city debt
  • 14 day hostile cooldown
  • Heavy restrictions placed on the gang
  • 14 day outlaw order from PD
  • Final warning status

3rd Major Strike

  • $100,000,000 in city debt
  • Immediate gang disband

Major Strikes remain active for 90 days.


☠️ Hostile Cooldowns

During hostile cooldowns, gangs may not:

  • Declare wars
  • Participate in organised hostile actions
  • Use hangarounds/proxy groups to continue conflict
  • Bait hostile situations
  • Camp rival gangs or PD
  • Circumvent cooldowns through loopholes

Attempting to bypass a cooldown will result in additional strikes or direct escalation to a Major Strike.


📦 Punishment Tasks / Community Labour

Punishment is not purely financial.

Gangs issued strikes may be required to complete large-scale in-city labour tasks assigned by Gang Management. These tasks are designed to act as RP consequences and force gangs to actively work off their debt.

Examples include:

  • Collecting large quantities of materials/items
  • Supplying businesses
  • Errand runners for Madrazo’s

Failure to complete assigned tasks by the deadline may result in extended hostile cooldowns, additional strikes, suspension of gang privileges, or gang disbandment in severe cases.


🚫 Gang Cheating & Exploit Policy

Gangs are responsible for who they recruit and associate with.

Any form of cheating, exploiting, item spawning, duplication, bypassing mechanics, or knowingly benefiting from unfair advantages will result in gang punishment.

This includes:

  • Third-party software
  • Duplication or exploit abuse
  • IRL trading
  • Spawned items or money
  • Assisting or protecting cheaters
  • Benefiting from exploited assets
  • Organised abuse of server systems

⚠️ Cheating Strike Structure

1-2 Confirmed Member

  • Immediate Minor Strike

3 Confirmed Members

  • Immediate Major Strike

4+ Confirmed Members

  • Immediate gang disband

Gang Management reserves the right to:

  • Skip strike stages
  • Double punishments
  • Permanently blacklist gangs from reforming
  • Instantly disband groups involved in severe cases

Severe cheating cases, organised cheating groups, or gangs knowingly protecting cheaters may result in immediate disband without progression through the strike system.


☠️ Immediate Disband Offences

The following may result in instant disbandment without warning:

  • Doxxing
  • IRL threats
  • Coordinated harassment
  • Severe community toxicity
  • Organised cheating
  • IRL trading operations
  • Item spawning/distribution
  • Staff intimidation or targeted abuse
  • Severe exploitation of server systems
  • Any behaviour deemed severely damaging to Zephyr

📌 Final Statement

Gang status within Zephyr is a privilege, not a right.

Groups that consistently lower RP standards, damage the community environment, or create repeated issues will be removed swiftly.

Our goal is to reward gangs that contribute positively to the server while ensuring groups that harm the experience face meaningful consequences.