๐Ÿด Gang Rules๐Ÿซฑ Hand Holding

๐Ÿซฑ Hand Holding

Itโ€™s natural for organisations to have allies, respect between leaders, or shared history โ€” but when it comes to hostile situations, every crew is expected to stand on its own.


๐Ÿšซ No Hand Holding

  • Crews cannot assist each other during any hostile event โ€” this includes, but is not limited to:

    • Shootouts
    • Hostilities
    • KOS
    • Wars
    • Hospital Drops or Pick Ups
  • Even if youโ€™re on good terms, jumping in to help another gang mid-conflict will be treated as a breach of this rule

  • Crews may form business and trading relationships for RP purposes


At the end of the day, Zephyr gang RP is built around crew independence and rivalry. If youโ€™re in a war, handle it with your own boots on the ground.