⚔️ Hostile Roleplay Rules
Hostile roleplay is a core part of criminal interaction within Zephyr City. These rules ensure engagements remain fair, meaningful, and grounded in proper roleplay.
General Hostile RP
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Hostile RP cannot be initiated on players engaged in legal activities without meaningful interaction beforehand.
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Red Zones operate as shoot on sight areas.
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Boot-checking is not permitted unless meaningful RP occurred prior.
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Using one-way bullet-resistant windows to gain combat advantage is strictly prohibited.
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Killing a player after robbing them breaks the NITRP rule and is not allowed.
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Players may not kill someone then rob them — exception: Cayo Perico.
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If a robbed player escalates to deadly force, lethal retaliation is permitted.
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Hostages must have no personal or gang affiliation with the captor.
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Hostages cannot be taken solely for financial gain.
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HELMET’S ARE NOT TO BE USED IN HOSTILITY’S
Robberies & Theft
Robberies may only be carried out with a valid roleplay reason — not for convenience or personal gain.
General Rules
- You may only take items relevant to the situation.
- All robberies must be supported by meaningful RP.
- Staff may request proof of RP build-up at any time.
Robberies require clear RP build-up and you must be able to provide proof if asked
- Drug selling
- Boosting contracts
- House robberies
- Debt collection
- Recovering stolen items
The following are considered inherently high-risk illegal activities and do not require clear RP build-up
- Drug manufacturing or processing
- Illegal crafting benches
Killing & Robbing
- Killing a player and then robbing them is strictly prohibited, except on Cayo.
- Killing a player after robbing them is not allowed unless the victim clearly escalates the situation.
Gang Beef / Hostage Rules
During gang-related situations, if you take a hostage you may only take:
- Weapons
- Communication devices
If the hostage cooperates, these items must be returned once the situation ends. If the hostage is genuinely uncooperative, you may retain those items.
You may NOT:
- Bait, provoke, or manipulate a hostage into becoming uncooperative
- Use this rule to justify unnecessary item loss
Player-Run Businesses
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Hostile RP inside a player-run business can result in RP consequences such as:
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Business blacklisting
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Organisation blacklisting
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Police investigations and arrests
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Hostile RP cannot be initiated on active workers who are:
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Clocked on duty
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Clearly in uniform
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Workers may not use the business property to avoid an active situation (e.g., barricading themselves inside or clocking on/off mid-scenario).
Storage Security
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Passwords for containers, houses, gang storage, and any shared storage are given out at your own risk.
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Be cautious with who you trust and where you discuss sensitive information.
Restart Restrictions
- No hostility may be initiated 30 minutes before or after a server restart.
Exemption: This restriction does not apply when
- at illegal crafting locations, or already engaged in illegal activity.
Heist Rules
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Heists may include a maximum of 6 participants.
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Outfits must match, but gang clothing is not required.
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Players cannot interfere with, disrupt, or third-party another group’s heist under any circumstances.
Combat Rules
- Tripping may not be used in combat situations to secure a kill.
Tripping is only allowed when:
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Attempting to prevent a player from fleeing an RP scenario, or
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Attempting to escape someone pursuing you.
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Tripping for the purpose of executing someone is strictly forbidden.
Police Interaction Rules
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Police Convoys & Prisoner Transport
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Criminals may attempt to intercept police transport to rescue a detained individual.
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If proper declaration/initiation was made on the convoy, players may choose to siege the PD once the vehicle arrives.
Prohibited Actions
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Players may not camp outside PD to initiate a scene as soon as officers arrive.
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High-Value Prisoner Transport
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During a transfer from MRPD to Bolingbroke Penitentiary, criminals may attempt to rescue the prisoner.
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Must include clear declaration
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No ramming permitted
Greenzones
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No camping outside Green Zones
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No ambushing players entering/exiting
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No shooting into or out of Green Zones. unless its an ongoing situation and someone has run into the green zone.
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No running into Green Zones to escape fights you started. if you run into a green zone you are not instantly protected. you can still be dealt with accordingly this is to avoid people from abusing them.
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No using the fact you are in a Green zone to talk smack and run your mouth because you are “safe”
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If you enter a green zone in a hostile scene the greenzone does not apply.
Vehicle Combat
Alllowed
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Using cars to block people in areas
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You may use PIT’s when chasing other cars but must be done @ 150km or under
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Boxing people in
Not Allowed
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You may use super cars but using them to “One Way”(reversing up to conflict to avoid being shot) is not allowed
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Head on ramming
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someone is going slow and you coming in at over 150km and T bone them sending them flying.
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Constantly ramming someone till their car is broken or constantly ramming them untill they are into a wall.
Simply put KEEP CAR WARFARE CLEAN AND LIMIT THE BUMPER CAR STYLE RAMMING AND THE HIGH SPEED HITS
Cayo Perico Island
This is a RED ZONE — a complete KILL ON SIGHT ZONE (No Man’s Land). You are at full risk of being killed, robbed, or both. All items on your person are subject to being looted.