⚔️ Hostile Roleplay Rules
Hostile roleplay is a core part of criminal interaction within Zephyr City. These rules ensure engagements remain fair, meaningful, and grounded in proper roleplay.
Meaningful roleplay refers to believable in-character interaction that creates context, tension, negotiation, escalation, or consequence prior to hostile actions.
One-line threats, baiting, or low-effort interactions do not automatically qualify as meaningful RP.
A player is considered involved in a hostile situation if they are actively participating in, assisting, supporting, transporting, scouting for, communicating for, or directly benefiting from the ongoing conflict.
General Hostile RP
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Hostile RP cannot be initiated on players engaged in legal activities without meaningful interaction beforehand.
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Red Zones are exempt from standard hostile initiation requirements unless otherwise stated.
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Searching vehicle storage (boot or glovebox checking) without prior roleplay context or active involvement in the situation is not allowed.
- Examples of valid RP:
- Active conflict/KOS (Vehicle must be directly involved. Vehicles are only considered directly involved if they are actively participating in, assisting with, or connected to the ongoing hostile situation.)
- If they have stored items in their glovebox to avoid being robbed mid hostility
- Examples of valid RP:
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Using one-way bullet-resistant windows to gain combat advantage is strictly prohibited
- Example:
- Reversing one-ways up to a person who is shooting at you to avoid being shot (this includes helicopters)
- Example:
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Killing a player after robbing them breaks the NITRP rule and is not allowed}
- Example:
- Handsing someone with the intent to rob them and then killing them because they didn’t have something you wanted to take
- Taking items from them and then killing them without them escalating the scenario
- Example:
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Players may not kill someone then rob them — exception: Cayo Perico.
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If a robbed player escalates to deadly force, lethal retaliation is permitted.
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Hostages may not be intentionally arranged, pre-planned, or selected based on OOC cooperation or friendly affiliation.
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Hostage situations must create meaningful roleplay and may not exist purely as repetitive money-making methods.
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Protective helmets intended to reduce or avoid headshot damage may not be intentionally used during hostile situations.
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Players may not use OOC information, Discord discussions, streams, clips, or external communication to escalate, continue, or influence hostile roleplay.
Robberies & Theft
Robberies may only be carried out with a valid roleplay reason — not for convenience or personal gain.
- Example:
- Active ongoing conflict/KOS
- Illegal activities in your turf
General Rules
- Items taken during robberies should reasonably relate to the roleplay scenario, criminal activity, or ongoing conflict.
- All robberies must be supported by meaningful RP.
- Staff may request proof of RP build-up at any time.
Robberies require clear RP build-up and you must be able to provide proof if asked
- Boosting contracts
- House robberies
- Debt collection
- Recovering stolen items
The following are considered inherently high-risk illegal activities and do not require clear RP build-up
- Drug manufacturing or processing
- Illegal crafting benches
- Selling drugs
Killing & Robbing
- Killing a player and then robbing them is strictly prohibited, except on Cayo.
- Killing a player after robbing them is not allowed unless the victim clearly escalates the situation.
Gang Beef / Hostage Rules
During gang-related situations, if you take a hostage you may only take:
- Weapons
- Communication devices
If the hostage cooperates, these items must be returned once the situation ends. If the hostage is genuinely uncooperative, you may retain those items.
You may NOT:
- Bait, provoke, or manipulate a hostage into becoming uncooperative
- Use this rule to justify unnecessary item loss
Conflict Baiting
Conflict baiting is the act of deliberately provoking, antagonising, harassing, taunting, or otherwise attempting to force another player, group, organisation, civilian, criminal faction, business, or government faction into a hostile interaction.
Examples include, but are not limited to:
- Repeatedly insulting or provoking players with the intention of getting a hostile reaction.
- Intentionally inserting yourself into disputes or conflicts that do not involve you.
- Repeatedly attending locations, meetings, or scenes solely to create tension or provoke violence.
- Using actions, words, or behaviour designed to pressure another party into initiating conflict so you can justify retaliation.
- Attempting to manipulate another party into breaching rules or escalating a situation.
- Deliberately creating situations intended to manufacture hostile roleplay outcomes.
Additional Information
Staff will assess the intent, context, and overall circumstances of an interaction when determining whether conflict baiting has occurred. If your primary intention is to create, encourage, or escalate hostility rather than engage in meaningful roleplay, the interaction may be ruled as conflict baiting regardless of whether violence ultimately occurs.
Player-Run Businesses
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Hostile RP inside a player-run business can result in RP consequences such as:
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Business blacklisting
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Organisation blacklisting
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Police investigations and arrests
Hostile RP cannot be initiated on active workers who are:
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Clocked on duty
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Clearly in uniform
- Workers may not use the business property to avoid an active situation (e.g., barricading themselves inside or clocking on/off mid-scenario).
Storage Security
- Passwords for containers, houses and any shared storage are given out at your own risk.
- Be cautious with who you trust and where you discuss sensitive information.
Restart Restrictions
- Players may not engage in illegal activities 30 minutes before or after restarts.
- Players may not intentionally stall, delay, or force hostile situations around restart periods to gain an advantage or avoid consequences.
Exemption: This restriction does not apply when
- at illegal crafting locations, or already engaged in illegal activity.
Heist Rules
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Heists may include a maximum of 6 participants.
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Outfits must match, but gang clothing is not required.
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Players or groups not directly involved in the setup or progression of a heist may not interfere for the purpose of creating conflict, stealing rewards, or inserting themselves into the scenario.
Combat Rules
- Tripping may not be used in combat situations to secure a kill.
Tripping is only allowed when:
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Attempting to prevent a player from fleeing an RP scenario, or
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Attempting to escape someone pursuing you.
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Tripping for the purpose of executing someone is strictly forbidden.
Police Interaction Rules
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Police Convoys & Prisoner Transport
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Criminals may attempt to intercept police transport to rescue a detained individual.
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If proper declaration/initiation was made on the convoy, players may choose to siege the PD once the vehicle arrives.
Prohibited Actions
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Players may not camp outside PD to initiate a scene as soon as officers arrive.
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High-Value Prisoner Transport
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During a transfer from MRPD to Bolingbroke Penitentiary, criminals may attempt to rescue the prisoner.
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Must include clear declaration
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No ramming permitted
Greenzones
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No camping outside Green Zones
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No ambushing players entering/exiting
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No shooting into or out of Green Zones. unless its an ongoing situation and someone has run into the green zone.
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No running into Green Zones to escape fights you started. if you run into a green zone you are not instantly protected. you can still be dealt with accordingly this is to avoid people from abusing them.
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No using the fact you are in a Green zone to talk smack and run your mouth because you are “safe”
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If you enter a green zone in a hostile scene the greenzone does not apply.
Vehicle Combat
Allowed
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Using cars to block people in areas
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You may use PIT’s when chasing other cars but must be done @ 150km or under
Vehicle combat should focus on disabling, trapping, or stopping vehicles realistically — not using cars as unrealistic weapons or bumper cars.
Not Allowed
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You may use super cars but using them to “One Way”(reversing up to conflict to avoid being shot) is not allowed
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Head on ramming
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someone is going slow and you coming in at over 150km and T bone them sending them flying.
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Constantly ramming someone till their car is broken or constantly ramming them untill they are into a wall.
Simply put KEEP CAR WARFARE CLEAN AND LIMIT THE BUMPER CAR STYLE RAMMING AND THE HIGH SPEED HITS
Cayo Perico Island
🚨 Rob Zone
The Rob Zone is identified by the ROB ZONE tag displayed on the left side of your screen.
Players cannot engage between the Crate Zone and the Rob Zone. Engagements must remain within the same zone. Players must not carry dead or alive players into or out of the Rob Zone. Helicopter pilots must be able to provide POV of any aerial engagement. This is non-negotiable. All helicopter pilots must be recording/clipping while flying. Failure to provide POV when requested will result in a Minor Strike for your group. Players may enter the Rob Zone by boat, helicopter, or on foot. No exchanges (players, hostages, loot, or other interactions) may occur between opposing zones. Engagements must remain within the same zone. Exploiting or intentionally abusing loopholes without reporting them to staff will result in a non-negotiable Minor Strike for your group.
📦 Crate Zone
The Crate Zone is identified by the CRATE ZONE tag displayed on the left side of your screen.
No robberies may take place within the Crate Zone. Crates are openly contestable by any player using any weapon, boat, or helicopter. Players killed within the Crate Zone cannot be moved or transported into the Rob Zone under any circumstances. Intent of These Rules
These zones exist to create clear boundaries, reduce confusion, and ensure all engagements remain fair. Any attempt to exploit grey areas or circumvent the spirit of these rules may be treated as rule evasion and handled accordingly by staff.