๐ท๏ธ Gang Progression
Progression within the Zephyr criminal ecosystem is earned โ not handed out. Crews must prove their consistency, quality of roleplay, and impact on the server to climb through the ranks.
Each level unlocks greater privileges, larger rosters, increased hostile capacity, and enhanced customisation options. Progression is reviewed and approved by Gang Staff and must reflect long-term value, not just activity spikes.
๐น Trial Crew
Your first step into the criminal world. All eyes are on you.
- 16-member roster cap
- 12-member hostile cap
๐ธ Crew
Recognised. Known. Youโre beginning to make waves.
- 16-member roster cap
- 12-member hostile cap
- 5 custom clothing pieces (e.g. Jacket, Shirt, Pants & Tac Vest) plus one accessory piece (rag & mask etc)
- Up to 2 approved colourways per clothing piece (All Colourways must include your groups main colour)
- Up to 2 texture variants per clothing piece
๐ข Organisation
Youโve built structure, claimed turf, and gained real presence.
- 20-member roster cap
- 16-member hostile cap
- Custom MLO (Gang HQ, hideout, or storefront)
- 8 custom clothing pieces plus two accessory pieces
- Up to 2 approved colourways per clothing piece (All Colourways must include your groups main colour)
- Up to 4 texture variants per clothing piece
๐ด๏ธ Syndicated
Top tier. Feared and respected. You donโt just operate in the city โ you help shape it.
- 26-member roster cap
- 20-member hostile cap
- Larger stash within custom MLO
- Custom Gang vehicle of own choosing
- Heli garage for a fee
- 10 custom clothing pieces
- Up to 3 approved colourways per clothing piece (All 3 Colourways must include your groups main colour)
- Up to 6 texture variants per clothing piece
Custom Clothing Variant Rules
Groups must maintain a consistent visual identity across all custom clothing.
Texture variants may include:
- Camo variants
- Plain variants
- Alternate writing/patches
- Pattern or graphic changes
Colourway examples: Red and Black = Colourway 1 Red and Gold = Colourway 2
Approved colourways must remain consistent with the groupโs established branding and overall theme. This means if your main colour blue, you cannot then have red variants of your clothing (white/black/grey are acceptable however your main colour is to be worn during hostilities)
Major redesigns & excessive recolours may be denied.
The Clothing Team reserves the right to deny excessive or non-compliant variants.
Rewards do not stop at Syndicated & rewards are not limited to these lists
Promotion is not guaranteed with time โ it must be earned through quality, creativity, and contribution to the broader RP environment.
Want to rise? Prove you belong here.