🏴 Gang Rules🔐 Crew Structure

🔐 Crew Structure

To maintain fairness and consistency across Zephyr Roleplay, all crews must operate under a defined structure. This ensures that both members and leadership are held to clear standards and that the gang system remains balanced and immersive.


🔹 Unregistered Group Restrictions

Players who are not part of an officially registered Crew, Org, or Syndicate are restricted to engaging in hostilities with a maximum of six (6) people at any one time.

All members involved in these hostilities must also be wearing clearly matching attire that reasonably identifies them as part of the same group.

Unregistered groups are not to actively seek out or initiate ongoing conflict with registered groups. The pre-registered stage is intended to be a learning and growth period where players build their reputation, create connections, develop their roleplay, and become familiar with the criminal atmosphere of the server before progressing further.

This stage should focus on organic roleplay and establishing your group’s identity, not competing directly with established factions.


🔹 Non-Tagged Members

Non-tagged members are individuals who associate with a crew but are not officially on the roster.
They may:

  • Participate in basic RP interactions with the gang
  • Hang around or assist in minor, non-hostile activities

They may not:

  • Participate in any form of hostile RP (e.g. shootouts, spray contests, robberies)
  • Represent the crew in official situations (e.g. wars, vendor access)
  • Carry or use the gang’s stash or equipment in conflict situations
  • Wear the gangs clothing or represent the crew (clothing that clearly identifies as “supporter clothing” for said gang may be exempt)

Attempting to “stack” with non-tagged members during conflict will result in disciplinary action.


🔹 Tagged Members

To be rostered as a tagged member, players must have at least 24 hours of total server playtime. Players who do not meet this requirement may not be recruited into or listed on any gang roster.

Tagged members are officially listed on the crew roster and hold full gang privileges.
They are allowed to:

  • Represent the crew in all hostile and defensive engagements
  • Access gang resources (e.g. stash, turf, sprays)
  • Participate in declared wars and gang-specific events

It is the leader’s responsibility to ensure that all tagged members are aware of the rules and consequences of representing the crew.


🔄 Tagging Cooldowns

To prevent roster abuse, the following cooldowns apply:

  • Joining another gang after soft pk or disband: 1 week gang cooldown period
  • Returning to the gang you were just pk’d from: 2 week gang cooldown period

Cooldowns are enforced server-wide and may only be waived with Gang Staff approval.


Hostile Patch Over

Hostile patch overs are permitted but must be supported by strong, meaningful roleplay that clearly demonstrates the conflict. Prior to initiating a hostile patch over, approval must be obtained from gang management.

The organization losing a member in the patch over is entitled to respond with hostility toward the acquiring group. This should result in ongoing in-character conflict reflecting the nature of a hostile patch over.

☠️ Soft PKs vs Hard PKs

  • Soft PK (Partial Death/Bleed Out):
    • You forget the events of the scenario and lose all memory related to the interaction.
    • You forget all information related to the gang you’ve just been bled out of
    • You may not seek revenge or retaliate based on the event.
  • Hard PK (Full Death):
    • You permanently lose your character and any ties to the gang or storyline.
    • You must be removed from the roster.
    • Character must be fully deleted and wiped after Hard PK.

All hard PKs must be agreed on between both parties, all agreements must be done in roleplay. Any form of discord agreements will be disregarded and waived entirely. You must have the agreement recorded and clipped through a clipping software which you may be required to provide at the request of Gang Staff.